This is your basic knack for noticing things that go on around you, even when you’re not actively looking for them. Alertness describes the attention you pay to the outside world, whether otherwise occupied or not. This Talent is typically paired with Perception, and is best used when sensing physical stimuli (as opposed to moods or clues).

Novice: You’re no mindless drone.
●● Practiced: Habitual eavesdropper
●●● Competent: You keep a sharp eye on your surroundings.
●●●● Expert: Whether from paranoia or good sense, you are rarely caught offguard.
●●●●● Master: Your senses are on par with those of a wild animal.

Possessed by: Hunters, Bodyguards, Security Personnel, Journalists, Burglars
Specialties: Noises, Eavesdropping, Fine Details, Hidden Weapons, Crowds, Forests, Animals


This Talent represents your basic athletic ability, as well as any training you might have had in sports or other rigorous activities. Athletics concerns all forms of running, jumping, throwing, swimming, sports, and the like. However, Athletics doesn’t cover basic motor actions such as lifting weights, nor does it govern athletic feats covered by another Ability (such as Melee).

Novice: You had an active childhood.
●● Practiced: High-school athlete
●●● Competent: Talented lifelong amateur
●●●● Expert: Professional athlete
●●●●● Master: Olympic medalist

Possessed by: Athletes, Hobbyists, Park Rangers, Jocks, Kids
Specialties: Swimming, Rock Climbing, Acrobatics, Dancing, Parkour, specific sports


Awareness is an instinctual reaction to the presence of the supernatural. It differs from Alertness (which measures sensitivity to mundane events) and Occult (which covers actual knowledge about the supernatural). Usually, only supernatural creatures have access to this particular Talent, but some unique mortals have a sense that something is strange in the world.

Characters with Awareness sometimes get hunches, chills, or sudden flashes of inspiration when they are near supernatural creatures, objects, or events. This insight is purely subconscious, and knowing that something’s wrong doesn’t mean that the character knows what it is. To get more specific information, the character will need to use Occult or a particular power.

Awareness only makes the character more receptive to the presence of the unusual. A character can use Awareness deliberately if he suspects that something is supernatural, but more often the Storyteller can ask for an Awareness roll to determine whether a character notices a strange event that’s not immediately visible.

Novice: Once in a while, you get the feeling that something isn’t right.
●● Practiced: You sometimes get strange vibes from a particular direction or vague area (like a building).
●●● Competent: You can walk into a room and know that something unusual is going on within.
●●●● Expert: If you concentrate, you can sense whether a someone in a group of people or a collection of objects is supernatural.
●●●●● Master: You instinctually know if something or someone is mundane or supernatural.

Possessed by: Psychics, New Agers, Mystics, Paranormal Researchers
Specialties: Ghostly Activity, Mystical Objects, Someone’s In My Head, Debunking


The Brawl Talent represents how well you fight in tooth-and-nail situations. This Talent represents skill in unarmed combat, whether from formal martial arts training or simply from plenty of experience. Effective brawlers are coordinated, resistant to pain, quick, strong, and mean. The willingness to do whatever it takes to hurt your opponent wins plenty of fights.

Novice: You were picked on as a kid.
●● Practiced: You’ve participated in the occasional barroom tussle.
●●● Competent: You’ve fought regularly and routinely, and generally walked away in better shape than your opponents.
●●●● Expert: You could be a serious contender on the MMA circuit.
●●●●● Master: Somewhere on the Internet, there’s a video of you taking down three men in four seconds.

Possessed by: Military, Police, Roughnecks, Thugs
Specialties: Dirty Fighting, Strikes, Throws, Submission Holds, specific martial arts or combat styles


You understand the emotions of others, and can sympathize with, feign sympathy for, or play on such emotions as you see fit. You are adept at discerning motive, and might be able to discern when someone’s lying to you. However, you may be so in tune with other people’s feelings that your own emotions are affected.

Novice: You lend the occasional shoulder to cry on.
●● Practiced: You can sometimes literally feel someone else’s suffering.
●●● Competent: You have a keen insight into other people’s motivations.
●●●● Expert: It’s almost impossible to lie to you.
●●●●● Master: The human soul conceals no mysteries from you.

Possessed by: Social Workers, Parents, Actors, Psychologists, Detectives, Seducers, Mediums, Best Friends
Specialties: Emotions, Insight, Motives, Gaining Trust


This is your ability to get your point across clearly, whether through conversation, poetry, or even in 140 characters or fewer. Characters with high Expression can phrase their opinions or beliefs in a manner that cannot be ignored (even if their opinions are misinformed or worthless). They might also be talented actors, skilled at conveying moods or communicating emotion with every gesture. Additionally, this Talent represents your ability for poetry, creative writing, or other literary art forms.

You can choose a specialty in Expression, even at less than 4 dots.

Novice: Your talent has matured past crude poetry on notebook paper.
●● Practiced: You could lead a college debate team.
●●● Competent: You could be a successful writer.
●●●● Expert: Your work is Pulitzer material.
●●●●● Master: Steve Jobs asks you for input on his next mobile device.

Possessed by: Actors, Writers, Poets, Politicians, Journalists, Web Personalities, Rabble-Rousers
Specialties: Acting, Poetry, Fiction, Impromptu, Conversation, Social Media


Intimidation takes many forms, from outright threats and physical violence to mere force of personality. It needn’t be course or callous, and a well-placed intimidating word under the right circumstances might well be called “diplomacy” in certain circles. You know the right method for each occasion, and can be very… persuasive.

Novice: Shady teenager
●● Practiced: Skinhead thug
●●● Competent: Drill sergeant
●●●● Expert: Your air of authority cows casual passersby.
●●●●● Master: You can frighten off vicious animals.

Possessed by: Bullies, Anonymous, Military Officers, Bouncers, Gangsters
Specialties: Veiled Threats, Pulling Rank, Physical Coercion, Blackmail, Internet


You are an example to others and can inspire them to do what you want. Leadership has less to do with manipulating people’s desires than it does with presenting yourself as the sort of person they want to follow. Anyone can lead a group into some sort of conflict; a good leader can get them back out intact. This Talent is usually paired with Charisma rather than Manipulation.

Novice: Captain of your Little League team
●● Practiced: Student body president
●●● Competent: An effective CEO
●●●● Expert: Presidential material
●●●●● Master: You could be beloved dictator of a nation.

Possessed by: Politicians, Princes, Managers, Executives, Military Officers, Police
Specialties: Oratory, Compelling, Friendly, Open, Noble, Military, Multimedia

Primal Urge (Werewolf Only)Edit

This Talent describes a character’s connection to her bestial nature, and her level of gut feelings in her various nonhuman forms. A character with high Primal-Urge relies not just on her heightened instincts, but a whole range of sensory information that humans don’t fully understand.

Her understanding of her feral nature gives her an easier time when changing form, and can let her instinctively notice signs of supernatural activity — though this rarely goes beyond the level of a chill down the spine or the hairs on her neck standing on end.

Novice: Merely a pup. The urge is there, but hasn’t been honed.
●● Practiced: Your instincts put you on a safe path through danger.
●●● Competent: You know when something weird is going on, and have an easy time taking the right shape to deal with it.
●●●● Expert: The wolf within drives you to act, and its guidance is never wrong.
●●●●● Master: You have an innate understanding of what it means to be Garou: a synthesis of man, wolf, and spirit created to be Gaia’s warrior.

Possessed by: Lupus, Wild Animals, Predators
Specialties: Shifting Forms, Hunting, Hunches, Reacting


The streets can provide a lot of information or money to those who know the language. Streetwise allows you to blend in unobtrusively with the local scene, pick up gossip, understand slang, or even dabble in criminal doings.

Novice: You know who’s holding.
●● Practiced: You’re accorded respect on the street.
●●● Competent: You could head your own gang.
●●●● Expert: You have little to fear in even the worst neighborhoods.
●●●●● Master: If you haven’t heard it, it hasn’t been said.

Possessed by: Criminals, Homeless People, Reporters, Clubgoers, Savvy Detectives
Specialties: Fencing, Illegal Drugs, Illegal Weapons, Free Wifi, Gangs, Being On the Guest List, Local Slang


You know how to conceal your own motives and project what you wish. Furthermore, if you can root out other people’s motives, you can then use those motives against them. This Talent defines your talent for intrigue, secrets, and double-dealing. Mastery of Subterfuge can make you the ultimate seducer or a brilliant spy.

Novice: You tell the occasional white lie.
●● Practiced: Vampire
●●● Competent: Criminal lawyer
●●●● Expert: Deep-cover agent
●●●●● Master: You’re the very last person anyone would suspect.

Possessed by: Politicians, Lawyers, Vampires, Teenagers, Con Men, Pick-up Artists
Specialties: Seduction, Impeccable Lies, Feigning Mortality, the Long Con


Animal KenEdit

You can understand animals’ behavior patterns. This Skill allows you to predict how an animal might react in a given situation, train a domesticated creature, or even try to calm or enrage animals.

Novice: You can get a domesticated horse to let you pet it.
•• Practiced: You can housebreak a puppy.
••• Competent: You could train a seeing eye dog.
•••• Expert: Circus trainer
••••• Master: You can tame wild beasts without benefit of supernatural powers.

Possessed by: Farmers, Animal Trainers, Zookeepers, Veterinarians, Pet Owners
Specialties: Dogs, Attack Training, Big Cats, Horses, Farm Animals, Falconry


This Skill covers your ability to make or fix things with your hands. Crafts allows you to work in fields such as carpentry, leatherworking, weaving, or even mechanical expertise such as car repair. You can even create lasting works of art with this Skill, depending on the number of successes you achieve.

You must always choose a specialization in Crafts, even though you retain some skill in multiple fields.

Novice: High school wood shop
•• Practiced: You’re starting to develop your own style.
••• Competent: You could start your own shop.
•••• Expert: You wrote instruction manuals on your field of specialization.
••••• Master: Your craftsmanship and insight is virtually without peer.

Possessed by: Mechanics, Artisans, Artists, Designers, Inventors, Back-to-the-Land Types
Specialties: Pottery, Sewing, Home Repair, Carpentry, Appraisal, Carburetors


You can drive a car, and maybe other vehicles as well. This Skill does not automatically entail familiarity with complicated vehicles such as tanks or 18-wheelers, and difficulties may vary depending on your experience with individual automobiles. After all, helming a station wagon doesn’t prepare you for double-clutching a Maserati at 100 miles per hour.

Novice: You know how to work an automatic transmission.
•• Practiced: You can drive a stick shift.
••• Competent: Professional trucker
•••• Expert: NASCAR daredevil or tank pilot
••••• Master: Whether it’s a Fiat or a Ferrari, you can make it sing.

Possessed by: Cabbies, Truckers, Race Car Drivers, Automotive Show Hosts, Rebels
Specialties: Off-Road, Motorcycles, High Speed, Heavy Traffic, Avoiding Traffic Cops


You understand the nuances of proper behavior.. In many cases, knowing how to broach a topic is as important as the discussion itself, and a person with poor etiquette will never have an opportunity to make herself heard because she doesn’t know when or how to interject.

This Skill is used during meetings, haggling, seduction, dancing, dinner etiquette, and all forms of diplomacy.

Novice: You know when to keep your mouth shut.
•• Practiced: You’ve been to a black-tie event or two.
••• Competent: You know your way around even obscure silverware.
•••• Expert: Her Majesty would consider you charming.
••••• Master: If the right people came to dinner, you could end wars — or start them.

Possessed by: Diplomats, Travelers, High Society, Executives
Specialties: Business, High Society


Executing a mortal with a sword starts investigations. So characters adapt, and many have devoted their energies to learning how to kill with guns. This Skill represents familiarity with a range of firearms, from holdout pistols to heavy machine guns. Further, someone skilled in Firearms can clean, repair, recognize, and accurately fire most forms of small arms. This Skill is also used to unjam guns (Wits + Firearms).

Novice: You had a BB gun as a kid.
•• Practiced: You while away the occasional hour at the gun club.
••• Competent: You’ve survived a firefight or two.
•••• Expert: You could pick off people for a living.
••••• Master: You’ve been practicing since the debut of the Winchester.

Possessed by: Policemen, Military Personnel, Survivalists, Hunters
Specialties: Fast-Draw, Gunsmithing, Pistols, Marksmanship, Revolvers, Shotguns


This Skill entails familiarity with the tools and techniques for the sorts of physical manipulation typically associated with criminal activity. Picking locks, manual forgery, safecracking, simple hotwiring, various forms of breaking and entering, and even sleight-of-hand all fall under the auspices of Larceny. Larceny is useful not only for theft, but also for setting up “the unbeatable system” or deducing where a thief broke in. This skill does not confer any aptitude with advanced security or anti-crime technologies such as video surveillance or alarm systems — those are covered by the Technology Knowledge.

Novice: You can pick a simple lock.
•• Practiced: You could run a shell game hustle on the corner.
••• Competent: You can open a standard locked window from the outside.
•••• Expert: You can “retool” a passport or ID card.
••••• Master: You could get into (or out of…) a multinational bank’s central vault.

Possessed by: Burglars, Security Consultants, Policemen, Car Thieves, Street Magicians
Specialties: Safecracking, Misdirection, Lockpicking, Hotwiring, Pickpocketing

Meditation (Mage Only - Can be taken as a Secondary for all others)Edit

Meditation can take the form of the katas of Tai Chi, twirling of the dervishes, the quiet contemplation of Zen Buddhism, or the silent ponderings of a Taoist priest. Meditation has several uses, but employing it can take anywhere from one scene to one day. The Storyteller must determine the length of time for an effort. Success can act like bunks. Lowering the difficulty of a cantrip casting. (Roll Meditation + Perception, difficulty 8 – each success lowers the number of successes required by one, with a maximum of three). It can also benefit Enigmas and Kenning rolls. (Stamina + Meditation, difficulty 8 – each success lowers the difficulty number for using one of these skills by 1).

Novice: You can calm yourself by concentrating.
●● Practiced: You can forget your cares for a time.
●●● Competent: You can center your being and ignore distractions.
●●●● Expert: You can focus your perception on a task at hand and drown out the world.
●●●●● Master: You can focus on a task and still be very aware of your surroundings. You can control your emotions and perceptions in this state.

Possessed by: Artists, Martial Artists, Priests.
Specialties: Hearing, Sight, Sound, Taste, Tantra, Touch, Zen.


A blade is often worth far more, as is the skill to use it properly. Melee covers your ability to use hand-to-hand weapons of all forms, from swords and clubs to esoteric martial-arts paraphernalia such as sai or nunchaku. And, of course, there is always the utility of the wooden stake…

Novice: You know the right way to hold a knife.
•• Practiced: You may have been in the occasional street fight.
••• Competent: You could make a college fencing team.
•••• Expert: You could keep order in the Prince’s court.
••••• Master: Your enemies would rather face a SWAT team than your blade.

Possessed by: Assassins, Gang Members, Martial Artists, Police, Duelists
Specialties: Knives, Swords, Improvised Weaponry Riposte, Disarms


The Performance Skill governs your ability to perform artistic endeavors such as singing, dancing, acting, or playing a musical instrument. You are almost certainly specialized in one field, although true virtuosos may be talented in many forms of performance. This Skill represents not only technical know-how, but the ability to work an audience and enrapture them with your show.

As with Crafts, you must choose a specialty, even though this Skill also imparts a general sense for watching and responding to your audience’s mood regardless of medium.

Novice: You could sing in the church choir.
•• Practiced: Your Internet videos have over a hundred thousand views.
••• Competent: You almost always have a gig booked.
•••• Expert: You have the talent to be a national sensation.
••••• Master: You are a virtuoso without peer.

Possessed by: Musicians, College Students, Actors, Ballerinas, Mimes
Specialties: Dancing, Singing, Rock and Roll, Acting, Guitar Solos, Drunken Karaoke

Research (Mage Only - All Others May Take As Secondary)Edit

All seekers of knowledge must learn how to find information. This Skill allows a character to locate resources he needs for furthering his studies. Such information exists in traditional libraries, in oral tribal litanies or in sophisticated virtual reality nodes. Success with Research doesn't necessarily mean the character gets the exact lore he seeks, but he will know where to obtain what he's looking for.

Novice: You're comfortable with most public sources of information, such as the local library.
●● Practiced: You've used in-depth reference systems, such as the World Wide Web or Gopher
●●● Competent: You know the contents of many privately owned libraries
●●●● Expert: Given time, you can locate most any piece of information you need.
●●●●● Master: Whether written, encoded or spoken, you know where to find the lore you are seeking.

Possessed by: Writers, Scientists, Hermetic Acolytes, Librarians
Specialties: Arcane Collections, On-line Data, Oral Traditions, Specific Subject Matter (History, Philosophy, etc.), Folklore


This Skill is the ability to avoid being detected, whether you’re hiding or moving at the time. Stealth is often tested against someone else’s Perception + Alertness. This Ability is, for obvious reasons, highly useful in stalking prey. In many cases, Stealth is also used to conceal items, whether on one’s person or somewhere in the environment.

Novice: You can hide in a darkened room.
•• Practiced: You can shadow someone from streetlight to streetlight.
••• Competent: You have little difficulty finding prey from evening to evening.
•••• Expert: You can move quietly over dry leaves.
••••• Master: Nosferatu elder

Possessed by: Burglars, Assassins, Kindred, Spies, Reporters, Commandos
Specialties: Hiding, Silent Movement, Shadowing, Crowds


This Skill allows you to find shelter, navigate your way to civilization, track prey, establish a makeshift haven, and possibly even avoid supernatural threats that also prowl the World of Darkness. Note that Survival need not be used only in areas considered “wilderness.” There’s plenty of Survival that goes into getting by in various parts of modern cities.

Novice: You can survive a night spent outside.
•• Practiced: You’ve “roughed it” on a regular basis.
••• Competent: You can separate poison or spoilage from edible forage.
•••• Expert: You could live for months in the challenging environment of your choice.
••••• Master: You could get dropped naked into the Andes and do all right for yourself.

Possessed by: Scouts, Soldiers, Outdoors Enthusiasts, Survivalists, Hunters
Specialties: Tracking, Woodlands, Jungle, Street Life, Hunting, Urban Exploration



This catchall Knowledge covers the character’s erudition in the humanities: literature, history, art, philosophy, and other “liberal” arts and sciences. A character with dots in Academics is generally well rounded in these fields, and at high levels may be considered an expert in one or more areas of study.

If you like, you can choose a specialty for Academics even at less than 4 dots.

Student: You’re aware that 1066 isn’t a Beverly Hills area code.
•• College: You can quote from the classics, identify major cultural movements, and expound on the difference between Ming and Moghul.
••• Masters: You could get a paper published in a scholarly journal.
•••• Doctorate: Professor emeritus
••••• Scholar: Scholars worldwide acknowledge you as one of the foremost experts of your time.

Possessed by: Professors, Literati, Topical Bloggers
Specialties: Poststructuralism, Impressionist Painting, Imperial Rome, Color Theory, Linguistics


This Knowledge represents the ability to operate and program computers, including mobile devices. Most Computer use also imparts a degree of Internet awareness (if not savvy).

Student: You can navigate touchscreen and traditional point-and-click GUIs.
•• College: You know your way around various applications and the Internet.
••• Masters: You know what to do with a text command prompt.
•••• Doctorate: You can make a very comfortable living as a consultant.
••••• Scholar: You have all the SDKs and comprehend data structures for a stunning variety of programming languages.

Possessed by: Hackers, Office Workers, Programmers, Data Processors, Students
Specialties: “The YouTubes,” Computer Languages, Internet, Database Administration, HCI, Viruses, specific devices and programs

Cosmology (Mage Only, Others may take this as a Secondary Knowledge)Edit

Mages spend a great deal of time studying other worlds and dealing with spirits. The Cosmology Knowledge represents this sort of education. Of course, the ways of the Umbra are diverse and strange, and there's no way to guarantee that what works in one place or time will work again. Still, certain landmarks and traits are mostly reliable, and some spirits have a habit of meddling with mages more than others. From such benchmarks, the mage can make guesses about aspects of the universe and its denizens

Student: You've heard that there's more than just Earth
•• College: You know the names of a few Umbral places and spirits
••• Masters: Having visited the Umbra, you're no stranger to other worlds or creatures.
•••• Doctorate: Spirits drop in to chat with you
••••• Scholar: Spirits ask you for advice about the Umbra

Possessed by: Umbral Explorers, Shamans, Werewolves, Armchair Theorists.
Specialties: Spirit Names, Realms, Deep Umbra, the Gauntlet, Nodes

Enigmas (Mage, Werewolf Only - May be taken by all others as a Secondary Ability)Edit

Mysteries are stock in trade for magic-workers. Some magicians make an especial study of puzzles, riddles and mysterious circumstances, though. When gut instincts fail and logic can't offer a solution, the character with a broad knowledge of Enigmas sees clever solutions, hidden meanings and the motives behind such tricks. The Enigmas Knowledge can be used for figuring out the best way to approach a puzzle, the answer to a spirit's riddle or even just the morning crossword.

Student: How'd those riddles go in The Hobbit?
•• College: Towers of Hanoi, foxes and geese and a plethora of riddles all fill your head
••• Masters: You can puzzle out the motives of spirits and madmen
•••• Doctorate: You do crosswords in pen - in 10 minutes
••••• Scholar: You are an enigma

Possessed by: Detectives, Analysts, Game Players, Philosophers, Psychologists, Raving Nutcases, Realy Annoying Old Masters
Specialties: Deduction, Riddles, Quick Solutions, Historical Puzzles, Codes and Ciphers


You know the ins and outs of commerce, from evaluating an item’s relative worth to keeping up with currency exchange rates. This Knowledge can be invaluable when brokering items, running numbers, or playing the stock market. Sufficiently high levels in Finance allow you to raise your standards of living to a very comfortable level.

Student: You’ve taken a few business classes.
•• College: You have some practical experience and can keep your books fairly neat.
••• Masters: You’d make a fine stockbroker.
•••• Doctorate: Corporations follow your financial lead.
••••• Scholar: You could turn a $20 bill into a fortune.

Possessed by: Executives, Upper Class, Stockbrokers, Accountants, Fences, Drug Dealers, Smugglers
Specialties: Stock Market, Laundering, Appraisal, Foreign Currencies, Accounting, Fencing, Corporations, Federal Bailouts


You’ve learned to notice details others might overlook, and might make an admirable detective. This Knowledge represents not only a good eye for detail, but also an ability to do research and follow leads. Such research may include Internet searches or more specific research techniques like hitting the law books and periodicals archives at the library.

Student: You can parse a broad Web search for clues.
•• College: Police officer
••• Masters: Private detective
•••• Doctorate: Federal agent
••••• Scholar: Sherlock Holmes

Possessed by: Detectives, Mystery Buffs, Policemen, Stalkers
Specialties: Forensics, Shadowing, Search, Discolorations, Database Research


The Law Knowledge represents a knowledge of both legal statutes and proper procedures for enforcing them. Law can be useful for filing suits, avoiding lawsuits, or getting out of jail. What’s more, supernatural societies keep their own laws, and more than one character has saved his own life by deftly exploiting a loophole in one of the Traditions.

The Law Knowledge has any number of specialties, and a player may choose one for her character when she takes this Ability, representing both her field of experience and a general sense for how the legal system (especially in her locality) functions, though this is not mandatory.

Student: You’ve paid a traffic ticket and know whether to plead guilty, not guilty, or nolo contendere next time.
•• College: You’re either studying for or just passed the bar exam.
••• Masters: You can make a living of the practice, and probably do.
•••• Doctorate: If you’re not partner yet, you will be soon.
••••• Scholar: You could find the loopholes in the Devil’s contracts.

Possessed by: Lawyers, Police, Judges, Detectives, Legislators
Specialties: Criminal, Suits, Courtroom Protocol, Contracts, Police Procedure


Languages supplemental to your character's native language must be purchased through this knowledge. Each level of linguistics allows your character to speak additional languages fluently. It also gives the character an understanding of general linguistics and the structure of the language. With this ability, your character can attempt to identify accents or read lips.

Student: You speak one additional language.
●● College: You speak two additional languages.
●●● Masters: You speak four additional languages.
●●●● Doctorate: You speak eight additional languages.
●●●●● Scholar: You speak sixteen additional languages.

Possessed by: Diplomats, Interpreters, Scholars, World travelers.
Specialties: Curse Words, Diplomatic, Perfect Accent, Slang, Technical.


Every supernatural group within the World of Darkness hoards its secrets from the others. Lore provides for your character's knowledges of a particular 'hidden' subculture or organization, such as the Kindred, Garou or Mages. When you purchase lore for your character, you must name which subculture that lore is in. You may purchase lore as many times as you can afford. For example, Mage lore and Kindred lore are considered separate traits, and each type of lore is treated as its own knowledge. Likewise, knowing about mages does not necessarily entitle to know about vampires; each lore type must be bought separately.

Student: You possess dubious and sketchy information.
●● College: You are confident in your knowledge… you think.
●●● Masters: You know some concrete details.
●●●● Doctorate: You leaned some things that weren't meant to be known.
●●●●● Scholar: An expert, you may be considered a liability by the subjects of the lore.

Possessed by: Mentors, Mystics, Scholars, Spies.
Specialties: Changeling, Dauntain, Dreaming, Garou, General Occult, Mages, Wraiths, Vampires.


You have an understanding of how the human body works. This Ability covers knowledge of medicines, ailments, first-aid procedures, and diagnosis or treatment of disease.

Student: You’ve taken a CPR course.
•• College: Premed or paramedic
••• Masters: General practitioner
•••• Doctorate: You can perform transplants.
••••• Scholar: You are respected by the world’s medical community as a pioneer.

Possessed by: Med Students, Doctors, Lifeguards, Parents, Paramedics
Specialties: Organ Transplants, Emergency Care, Poison Treatments, Pathology, Pharmaceuticals


You are knowledgeable in occult areas such as mysticism, curses, magic, folklore, and particularly vampire lore. Unlike most other Knowledges, Occult does not imply a command of hard facts. Much of what you know may well be rumor, myth, speculation, or hearsay. However, the secrets to be learned in this field are worth centuries of sifting legend from fact. At the very least, you can discern what is patently false.

Student: You’ve got a blog about the eerie and the disturbing.
•• College: There seems to be some unsettling truth to some of the rumors you’ve heard.
••• Masters: You’ve heard a lot and actually seen a little for yourself.
•••• Doctorate: You can recognize blatantly false sources and make educated guesses about the rest.
••••• Scholar: You know most of the basic truths about the hidden world.

Possessed by: Occultists, The Superstitious, New Agers
Specialties: Rituals, Infernalism, Witches


You are familiar with the politics of the moment, including the people in charge and how they got there. This Knowledge can aid you in dealing with or influencing mortal politicians, or even offer some insight into the local supernatural power structure. The Politics Knowledge includes the ability to practically navigate various bureaucracies, as it assumes that certain organizational structures and relationship currencies are universal.

Student: Activist; you can pay a speeding ticket online.
•• College: Political science major; you know how to file a request for information.
••• Masters: Campaign manager or talkradio host; the clerk will help you navigate the forms you need to complete and tell you who needs the duplicates.
•••• Doctorate: Senator; “We’re not supposed to show this to anyone without press credentials, so don’t quote me.”
••••• Scholar: You could choose the next President of the United States. “Sure, here are the keys to the file morgue. Turn off the light when you leave.”

Possessed by: Activists, Politicians, Lawyers
Specialties: City, State, Federal, Bureaucracy, Dogma, Radical

Rituals (Werewolf Only)Edit

Rituals are an important part of werewolf life. Ritual behavior helps a werewolf control the Rage within. This Knowledge lets the character know about the traditions, mysteries, and ceremonies of the Garou, including how to participate in common rites and how to behave properly towards elders and leaders. Some werewolf rituals are more than formalized behavior: they call upon ancient spirit magics to powerful effect. A character cannot learn a rite of higher level than his Rituals rating.

Student: You've watched a number of rites closely
•• College: You know how to carry yourself at tribal moots
••• Masters: Other tribes invite you to attend their moots
•••• Doctorate: Even Black Spiral Dancers know and respect your knowledge
••••• Scholar: You've quested into the Umbra to develop new rites

Possessed by: Garou, Changing Breeds, a few Kinfolk
Specialties: Accord, Caern, Death, Mystic, Punishment, Renown, Seasonal, Minor


You have at least a basic understanding of most of the physical sciences, such as chemistry, biology, physics, and geology. This Knowledge can be put to all forms of practical use. In most cases, a player should select a specialty to reflect a focus for her character’s scientific studies, but this isn’t strictly necessary.

Student: You know most of the highschool basics.
•• College: You’re familiar with the major theories.
••• Masters: You could teach high-school science.
•••• Doctorate: You’re fully capable of advancing the knowledge in your field.
••••• Scholar: Your Nobel Prize is waiting for you.

Possessed by: Scientists, Students, Researchers, Teachers, Engineers, Technicians, Pilots
Specialties: Chemistry, Biology, Geology, Physics, Astronomy


The Technology Knowledge represents a broad acumen with electronics, computer hardware, and devices more elaborate than “machines,” which fall under the Crafts Skill. If it has a processor, a transistor, or an integrated circuit — if it’s electronic rather than electrical — manipulating it uses the Technology Knowledge.

This is the wide-ranging Ability used to build one’s own computer, install (or subvert) a security system, repair a mobile phone, or kitbash a shortwave radio. You must always choose a specialization in Technology, even though you possess some skill in multiple fields.

Student: You can perform simple modifications or repairs.
•• College: You could make your living in assembly or repair.
••• Masters: You can design new technologies from a set of objective requirements.
•••• Doctorate: For you, it’s not, “Can this be done?” but “How can this be done?”
••••• Scholar: A visionary in the field; you shape how people interact with their world through devices.

Possessed by: Engineers, Scientists, Defense Contractors, the Cable Guy
Specialties: Telecom, Computers, Security, Communications, Improvised Solutions, Industrial Espionage

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