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LexiconEdit

Common ParlanceEdit

AcolyteEdit

A servitor of a mage who does not perform magic but believes in its power.

AreteEdit

(AIR-uh-tay); A mage's level of mystical understanding and connection to the Tellurian

AscensionEdit

The mythical state of enlightenment beyond human comprehension

Ascension War, TheEdit

The conflict to determine whether the world would embrace magic, science or faith.

ArcaneEdit

A sort of unconscious "cloaking" effect that some mages possess, rendering them immune to scrutiny.

AvatarEdit

A shard of spirit energy, tied to the human soul, perhaps from the Pure One(s) of the long-ago universe. Through the interaction of the Avatar with the universe, a mage performs magic

Awakened, TheEdit

Blanket term for supernatural entities including mages

Awakening, TheEdit

The moment in which one realizes the power to change the universe

BrandingEdit

A punishment in which the mage's Avatar is marked

BygoneEdit

An otherworldly beast, such as a dragon, that has long since disappeared from earth

CabalEdit

A group of mages bound by some common purpose.

CensureEdit

A punishment in which the mage is warned against future violations, similar to parole.

ChantryEdit

A stronghold of mages

Coincidental MagicEdit

Magic cloaked in circumstance. Such magic appears like it "could have happened" coincidentally.

ConventionEdit

One of the five groups forming the Technocratic Union: Iteration X, the New World Order, the Progenitors, the Syndicate and the Void Engineers.

CraftEdit

A cultural faction of mages

Deep UmbraEdit

The aspects of the Umbra far beyond Earth in deep space.

DemonEdit

A name for a dangerous creature from the spirit worlds, possibly a spirit, possibly something else.

Dream RealmsEdit

Worlds fashioned from dreams kept alive.

EpiphanyEdit

A magical revelation or sudden insight into magic

FamiliarEdit

A spirit given flesh, which bonds with a mage to serve and gain sustenance

FocusEdit

An item, act, phrase, gesture or similar artifice requires to perform magic. Through the focus, the mage concentrates belief and will and causes magic to result.

GaiaEdit

The Earth Mother, spirit of Earth as related by various naturalistic mages.

GateEdit

A magical doorway that allows passage between two places

Gauntlet, TheEdit

The barrier separating the material world from the spirit worlds.

GilgulEdit

The rite of destroying an Avatar as well as a mage's ability to do magic or to reincarnate

Hollow OnesEdit

A group that espouses post-modernism, the Gothic subculture and decadence in response to the declining world.

Horizon, TheEdit

The magical limit separating the Near Umbra and the Deep Umbra.

HubrisEdit

The overwhelming pride that leads a mage to believe that he may challenge the cosmos itself, and that convinces a mage that his way is "the right way". Such hubris is often fatal, and it lies at the heart of the conflict between mages.

InitiationEdit

A test to pass a young mage from the ranks of apprentice to full responsibility within a Tradition.

MageEdit

Term for a human who can work magic according to a discrete set of beliefs and practices, and thereby cause the world to change according to her desire.

MagicEdit

The act of altering the world through force of will and practice of belief

MarauderEdit

A mage given over to dynamism and tainted by insanity

Metaphysic TrinityEdit

The universal forces of Stasis, Dynamism and Entropy

MethodologyEdit

A sub-group within a Technocratic Convention

MysticEdit

Having to do with magic

Near UmbraEdit

The parts of the Umbra around Realms and near the Earth

NephandusEdit

A mage who has Fallen to dark service and seeks to return to the universe to primordial chaos.

NodeEdit

A place of power where Quintessence flows freely and strongly

OracleEdit

A legendary mage who has moved beyond the understanding of other magicians, perhaps even to Ascension.

OrphansEdit

Mages who Awaken without formal training and who school themselves in their own magical techniques. Each Orphan discovers her own paradigm of doing magic.

OstracismEdit

A punishment declaring a mage separated from mage society.

OtherworldsEdit

Realms outside the Gauntlet

ParadoxEdit

The backlash of reality bending against magical change. Paradox can strike a mage directly or it may build up subtly

Paradox RealmEdit

A temporary Realm created by a huge backlash of Paradox, wherein a mage must unravel the bizarre twisting of the universe to escape

Paradox SpiritEdit

A spirit entity that hounds a mage as a result of Paradox

PathEdit

A general term for destiny, or for a particular branch of magical practice.

PatternEdit

The metaphysical composition of an object, place, person or idea

ProceduresEdit

Technocratic "magic"

Pure OnesEdit

Legendary primordial beings from the dawn of creation; some mages believe Avatars to be pieces of the Pure Ones

Pogrom, TheEdit

The Technocratic purge of supernatural elements

PortalEdit

A permanent Gate, allowing access to or from (not always both) a particular location. Portals can be keyed to allow only certain access or certain times of activation or any number of security measures.

PrimeEdit

The force of energy that describes all of reality's basic composition

Protocols, TheEdit

A code of honor and set of rules held by the Traditions. Many Traditionalists feel desperate enough not to constrain themselves to all of the Protocols.

QuietEdit

A temporary (usually delusional state brought on by Paradox and magic.

QuintessenceEdit

The energy of magic. All things are created from Quintessence and return to it. The building blocks of Prime energy.

RealmsEdit

The various worlds of the Tellurian

ResonanceEdit

Mystical traces and attunements tied to magical actions, emotions, intent and desire. All magic carries Resonance, and Resonance reflects a mage's will in creating an effect.

RoteEdit

A magical process handed down as a common (or at least well-used) practice

SeekingEdit

The quest for greater enlightenment

Shade RealmEdit

The Umbral component of a Shard Realm

Shard RealmEdit

A Realm or world corresponding to one of the nine elements of magic, sundered from Gaia long ago. Each is ruled by a Celestine and is thought to correspond with one of the planets, including Luna

SleeperEdit

A person who has not yet Awakened to the fullness of the supernatural world

SphereEdit

A particular element of reality that can be codified and manipulated with magic.

Static RealityEdit

The "natural course" of reality, unaffected by the direction of magic. Static reality has become more and more constrictive as the world clamps down to a single paradigm and as reality becomes less accepting of change or magic

SymposiumEdit

A meeting of the Technocracy

TassEdit

Quintessence held in a physical object. Such an object can be used for barter, or to power magical effects.

Tapestry, TheEdit

A metaphor for reality as a whole

Technocracy, TheEdit

The modern organization and conspiracy dedicated to furthering a scientific and rational basis for the world. The Technocracy hopes to make reality "safe for humanity" by removing random elements and dangerous foibles. It believes that humanity does not have the ability to cope with such elements on its own. As a result, the Technocracy (or Technocratic Union) strives to eliminate magical phenomena and to stop mages, whose powers they do not understand

TellurianEdit

The whole of reality

TraditionEdit

One of the Nine-Mystic Traditions, a group of mages sharing similar training and outlooks. The Traditions fight to preserve magic against the Technocracy, and to defend against the depredations of Marauders and Nephandi. These groups are the Akashic Brotherhood, the Celestial Chorus, the Cult of Ecstacy, the Dreamspeakers, the Euthanatos, the Order of Hermes, the Sons of Ether, the Verbena and the Virtual Adepts.

TribunalEdit

A gathering of Tradition mages to discuss important matters

UmbraEdit

The spirit world(s)

UmbroodEdit

Any number of creatures and spirits that exist in the spirit realms

Vulgar MagicEdit

Magic that breaks the "laws of reality", like hurling flame, flying through the air or turning someone into a toad.

WonderEdit

An object of magical power. Some Wonders are simple objects that perform only a small trick or hold a tiny amount of Quintessence, while others are legendary artifacts capable of phenomenal feats of magic and holding great amounts of mystical energy

WyckEdit

A common name for primordial magi and magic

TitlesEdit

AdeptEdit

A mage with a fair degree of aptitude and power -- though now some of the most powerful mages left on Earth

ApprenticeEdit

A mage who has not been initiated, but who studies the forms of a Tradition

BaniEdit

An honorific indicating a mage's Traditional affiliation: "Nightshade bani Verbena".

BarabbiEdit

A mage who joins the ranks of the Nephandi

CelestineEdit

A great spirit, essentially a god.

ConsorEdit

A potent ally of a mage, but one who is not a mage himself.

DeaconEdit

A common title for a founder of an established Chantry

DiscipleEdit

The initiated beginners of the Traditions. Disciples can perform limited magic, and they are accepted as Tradition members.

ErrantEdit

A mage whose Chantry and cabal have been destroyed.

FellowEdit

A full member of a Chantry, but not a founder.

IncarnaEdit

Greater spirits; the servants of the Celestines. For all intents and purposes, demigods.

LordEdit

An Umbrood spirit less powerful than an Incarna but greater than a Preceptor or Minion

MasterEdit

A mage of great power and ability, who has reached the pinnacle of one or more Spheres. Such mages are extremely rare on Earth, as most work their highly dangerous magic in the more pliable spirit worlds.

MentorEdit

A mage who teaches another

MinionEdit

A low-ranking Umbrood spirit

PedagogueEdit

A Hermetic tutor of great fame, usually quite powerful and surrounded by students.

PreceptorEdit

An Umbrood spirit that is less powerful than a Lord but more powerful than a Minion.

PrimusEdit

"First One", used to refer to the founders of the Traditions and the current living heads of said Traditions. In the wake of the destruction of Doissetep and Concordia, many Traditions are without Primi.

RogueEdit

A renegade mage

SentinelEdit

A mage who guards over a Chantry but is not a member.

TechnomancerEdit

A mage of a mystic Tradition who uses the trappings of technology, but combines them with mystical understanding. Not to be confused with a Technocrat, a mage who relies wholly on the theories of science and technology.

TutorEdit

Mages who have become proficient teachers. This term denotes some respect

Old FormEdit

CertamenEdit

Formalized, non-lethal magical dueling, used to settle disputes between mages.

Curtain, TheEdit

The "false" reality in which Sleepers believe. An Awakened entity has passed "through the Curtain" to the wider world.

CustosEdit

A non-mage who works with or for a cabal or Chantry

Fallen OneEdit

A Nephandus

GrogEdit

A familiar form of the term custos

MagusEdit

A mage. Plural magi

PostulantEdit

A mage who serves the Oracles and attempts to join their ranks.

TurbEdit

A gang of Grogs

VisEdit

Quintessence

Vulgar ArgotEdit

Black Hats & MirrorshadesEdit

The Technocracy

BloodworkEdit

Any magic that requires great effort or that actually requires the use of blood

CopperfieldEdit

Playing off a magical effect as a mere trick or coincidence

Crystal WaversEdit

"New Age" magicians who have no understanding of real magic

DoxedEdit

To have accumulated too much Paradox energy

DramEdit

A unit of measure for Quintessence.

FaustEdit

A mage who bargains excessively with spirits, especially dangerous ones.

FreakEdit

A dangerously insane mage

FryEdit

To attack someone with magic, most often with the Sphere of Forces

Goin' SatanicEdit

To Fall and join the Nephandi

GrayfaceEdit

A Technocrat or any mage who is excessively Static

JuiceEdit

Quintessence

MerlinEdit

An old mage, especially one locked outside of Earth.

MundaneEdit

A normal human

NukeEdit

An assault from a Paradox Spirit

Pit BullsEdit

Derogatory term for werewolves

TechnobabbleEdit

A derogatory term for the magic of the Technocracy

Wyld & FriedEdit

An insane mage, generally a Marauder

Subcategories

This category has only the following subcategory.

M

  • [×] MtA(1 P)

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