Near the bottom of the character record are spaces for three Resonance Traits: Dynamic, Entropic and Static. Pick one Trait for each type of Resonance, and rate it with one dot. This rating reflects the sorts of emotions and drives that affect your mage’s magic. Each Trait needs to key in with the appropriate type of Resonance. Check out the descriptions of Essence and Nature and Demeanor (you did pick those in the first step, right?) to get a handle on your mage’s personality and motives, and then choose Traits for a style of Resonance as appropriate. You can make up any sort of description; it’s just an adjective that flavors your character’s magic. Later, Resonance may increase as your mage becomes more powerful or more hell-bent on a certain style of magic, but for now, this step is just a minor sort of characterization to magic.

Sample Resonancy TraitsEdit

Your character's Resonance Traits can be just about any descriptive adjectives that describe some appropriate characteristic. Don't just be limited to these - make up your own!

Dynamic traits describe things in motion, change, new ideas and action. Try traits like Quick, Flashy, Unique, Creative, Spinning, Whirling, Frantic, Frenzied, Intriguing, Liberating or Novel.

Entropic Resonance covers destruction, death, decay, renewal and primordial energy. Use thingsn like Seething, Bubbling, Destructive, Corrupting, Withering, Disintegrating, Chaotic, Subtl, Primal or Ravaging.

Static Resonance ties into principles of definition and contstruction. Good ones include Single-Minded, Focused, Intense, Patterned, Tiered, Enfolding, Encompassing, Defined, Programmed or Illuminating.

Why Choose to Use Resonance?Edit

As a mage creates magical Effects, she  invests them with her own wills,  desires and drives. Naturally, the results reflect such strong emotions as the mage imprints her own vision of reality over the cosmos. Each mage has a few Resonance Traits, a set of adjectives that describe the sorts of Resonance that the mage normally builds. A mage normally  starts with one dot in one Resonance  Trait: a Dynamic Trait, an Entropic Trait a Static Trait. Through further actions, the mage may develop additional Traits of the different sorts or garner additional dots.

During character creation, you need to select the Resonance characteristics for each Trait. Your character’s Dynamic Resonance  might be Energetic, Violent or Fiery; Entropic Resonance could be Destructive, Languorous or Seething; Static Resonance might manifest as Accurate, Geometric or Smothering. These Traits describe how your character’s magic tends to change according to her emotions. Every magical Effect that the mage does is affected in some way by Resonance; the more dots the mage has in a Trait, the stronger its manifestation.

Dynamic Resonance reflects the pure creative force of the universe, the drive to make new and different things, action without  thought to consequences and continuous motion and evolution. Such Resonance Traits are fast, moving and mutating, though the Trait itself tends to stay the same for any given mage. Entropic Resonance reflects the mage’s tie to primordial energy, the bubbling morass that melts Creation back down into fluid emptiness and makes room for new birth.  Entropic Traits show decay, destruction and death, though not always in a wholly negative way. Jhor is a special kind of Entropic Resonance, garnered from too much interaction with death energy.

Static Resonance shows up in patterns, constants and the solidification of Creation into permanent or semi-permanent forms and repeatable ideas. Such Traits are often intellectual, heaveily patterened or highly organized.

X Negligible Resonance
• Quirky
•• Odd
••• Noticeable
•••• Influential
••••• Overwhelming

  • Each dot in a Resonancy Trait indicates a certain level of Resonance that appears in the mage's magic. With high levels of Resonance, the mage is likely to have every Effect twisted inm a noticeable way to reflect his personal Resonance. A mage with low levels of Resonance might show only subtle changes, and he might not manifest any noticeable Resonance in very small Effects.
  • Resonance is traceable to those who know what to look for. A mage can often determine if a particular Resonance fits a certain mage's style. With a Perception + Awareness roll (difficulty of 10 minute the Resonance score), a mage can determine the type of Resonance present in an Effect if it's not otherwise immediately noticeable ("Aha! My old nemesis Dr. Lugan always used Vindictive magic, and this Effect fits his style perfectly.")
  • A mage who builds an Effect that works with her Resonance often finds it easier to work such magic. A mage witht he Fiery Dynamic Resonance has an easier time with fire magic, a mage with the Static Resonance of Perspicacious is better with inightful Mind magic and so on. This effect translates as a reduction in difficulty (by one) to Effects that play onm the mage's specific Resonance, as long as the player describes a specific way to make the spell use his Resonance Trait. It's not enough just to say "I have Static Resonance for Thinking so I get a bonus on all Mind Effects." The player must make some part of the Effect reflect the appropriate Resonance deliberately.
  • A mage's Resonance usually changes only when she's heavily influenced by strong magical powers. This change can occur during a Seeking, after botching an Effect in a spectacular fashion or when visiting a strange Horizon Realm.


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